Extending DLNA throughout the Connected Home leveraging CVP-2

cvp-2_graphic
The traditional TV model, including the ritual of gathering around the living room TV, is increasingly a thing of the past as the worldwide adoption of video-capable consumer electronic (CE) devices has enabled TV consumption anywhere, on any screen and at any time. Although this innovation is exciting for consumers, it has forced operators to rethink their strategies, posing increased challenges when designing user interfaces (UIs) and securing media sharing experiences.

In reaction to these challenges, the DLNA has developed the new Commercial Video Profile (CVP-2) guidelines, which aim to help operators meet the latest security requirements for the delivery of premium content Pay-TV, VOD and catch-up services.  Before multimedia sharing can emerge, operators must provide a system that natively includes three key multiscreen technologies that are vital when responding to customer expectation and providing a reliable, assured service.  These technologies include the deployment of HTML5 for portability and meeting the content industry’s security needs through CVP-2 with the integration of DTCP-IP Link Layer Protection.

The first of these technologies is a response to the demand for single UIs across devices, which can be solved through deploying HTML5.  HTML5 allows operators to develop “write once, play anywhere” content applications across a range of browsers and platforms. Through native integration, HTML5 enables the repurposing of single codebases, resulting in reduced development costs and the provision of a unique UI for every device.

Meeting the content industry’s security concerns is a critical enabler for multiscreen media sharing experiences.  The CVP-2 guidelines will be published in 2014 and provide the additional layers required to deliver secure content to the end user. This new standard enables secure playback across multiple devices whilst strengthening protection for copyright owners and content providers. By leveraging standardised technologies such as HTML Remote User Interfaces (RUI), HTTP adapted delivery and authentication to combine with current DTCP-IP Link Layer Protection; operators are able to provide ‘studio confident’ security and a more efficient articulation between the home network and connected devices. Traditionally, access networks have been preferred to the home network for the distribution of valuable content.  However, access networks require each device to interface directly with the network and aren’t operable with other networks and devices.  The DLNA specifications are designed to remove this issue by simplifying content sharing across CE devices on a local network.  DLNA and CVP-2 ensure that metadata and the UI can be shared in a format understood by all DLNA devices, so that operators can simplify the distribution and monetization of content by leveraging standardised applications and devices.

I believe that implementing the standard is just one part of the game. The development of an API security layer is the final technology component, and is vital to the success of multiscreen media sharing. The API layer integrates with existing CA, DRM and Cloud systems, enabling operators to deliver the most advanced security framework for the end user.  While DRM offers models to increase content distribution and usage, it’s also crucial in the prevention of illegal content distribution.  DRM extends device reach and limits operational costs to improve the process of content rights acquisition, efficiently enabling operators to meet the security requirements that are compulsory in providing multiscreen access and premium quality.

The three key elements (Security, a consistent UI and seamless integration with existing systems)  are  all standards-based and naturally interface with already available components while providing ‘studio confident’ secure solutions for operators to deliver multiscreen on a variety of devices. By doing so, CVP-2 will increase revenue for operators while providing customers with continued access to great quality multiscreen on multiple devices.

HTML5 and Responsive Design ensures broadcasters can optimise the multiscreen experience whatever the screen size

HTML5 and responsive designs
A recent study led by the Council for Research Excellence, a UK-based organisation specialising in research for the industry, found out that screen size impacts the multiscreen behaviours in a noteworthy way: the smaller the screen, the more likely the end user’s activities are related to what is happening on the primary screen. This creates additional challenges for monetization specialists as a bigger screen also means in-programme advertising is becoming irrelevant and commercial breaks can’t be used to their full potential. This is an issue, but help is at hand: Responsive Design can ensure the viewer experience is optimised on the fly for any screen size.

Responsive Design is a technique aimed at crafting websites and user interfaces (UI) to provide an optimal viewing experience on any screen. It relies heavily on HTML5, which provides the ability to lay out the user interface proportionally and to use CSS3 media queries to adapt to the screen resolution of the display device. For broadcasters and content providers, the global adoption of the h.264 standard within browsers and silicon vendors enables content to be delivered and consumed on mobile devices, even those that don’t support Flash, in appropriate resolutions or to be scaled on-the-fly depending on the device and the available bandwidth.

As consumers come to grips with the idea of using their smartphone or tablet as a universal access and control device for the connected home, ensuring a seamless experience across devices to help speed adoption is crucial, and this is what Responsive Design helps to address. HTML5 offers a simple solution by providing an environment naturally suited to creating content compatible with any device and screen size through Responsive Design’s key component of on-the-fly smart experience scaling. This enables the easy delivery of content on any device, without bespoke development time for each screen size.

A key aim of using Responsive Design is for service providers, content owners and broadcasters to more effectively monetize the video assets they provide to consumers by offering these across a wider range of devices.

Monetization through tracking the consumer so that targeted advertisements or other relevant information services can be offered is often perceived as complicated on a mobile device, typically due to the absence of cookies for persistent storage. Although this means traditional ways of storing customer information cannot be put to use on a mobile device, HTML5 provides various modules to store information about how the consumer interacts with content on a specific device: SessionStorage, which only stores information during a period of time, the ‘session’ opened by the consumer and available until closed; or LocalStorage, which can store information directly on the device.

HTML5 has already become the standard in mobile video content delivery and is fast becoming a standard for multiscreen due to the inherent developer-friendliness of the technology, its existing dominance in mobile, and its many advantages for the TV by allowing a single, branded experience across many devices. In summary, be it for end users or content providers looking for a consistent experience across all devices, or for broadcast specialists looking for efficient ways to monetize the content watched on any screen HTML5, Responsive Design provide broadcasters with the perfect development environment to efficiently develop and launch compelling multiscreen experiences.

Is Chromecast disrupting the multiscreen industry or just a gadget supporting today’s use cases?

Google Chromecast

Google’s recent launch of the Google Chromecast dongle has been all over the new: plugging a simple dongle into your TV and using your smartphone and tablet as a remote opens new doors for the industry.

So what is it? It’s really a pretty simple small dongle that can be plugged into a TV HDMI port to enable OTT content to be watched on a connected TV all controlled by your Android or iOS device – and most important of all it’s only $35. It supports both HTML5 and Flash, making it compatible with virtually all video content available online. It was sold out in hours on Google Play, proving that there is enormous demand for user-friendly tools that enable the consumption of Internet content on the TV.

However, security is an issue. Commentators discussing Google Chromecast report that it lacks any kind of basic password control: once plugged into the TV, Chromecast can be controlled by virtually anyone that comes by.

The idea that any device can become a remote for connected TVs is not new, popular standards such as Digital Living Network (DLNA) already provide this kind of functionality. Many TV’s support DLNA and operators are beginning to use DLNA to provide exciting new multiroom and multiscreen experiences without the requirement for additional hardware. These new use cases are supported by the DLNA Premium Video Guidelines, which have been designed to support operators and content owners looking to provide secure multiscreen experiences.

While DLNA already incorporates security requirements from Studios and Operator, the Chromecast device is still lacking such functionality. Operators can utilize DLNA distribution and utilize HTML5 and Responsive Design UI as the developments standards to launch exciting multiscreen experiences.

It’s going to be interesting to see if Chromecast can work with biggest players in the broadcast landscape. Until it can, it will remain an interesting gadget rather than a full-fledged connected TV environment. We believe that right now the most important impact of Chromecast is in adding impetus to the effort of operators working towards providing the high-quality multiscreen experiences controlled by the set-top-box and extending to all other connected devices through the browser.

Parks Associates examines multiscreen video security challenges in new white paper

Parks Associates Whitepaper
A new Parks Associates white paper, “New Market Realities in Content Delivery”, looks at the security challenges that need to be faced before multiscreen is ready for primetime.

Parks comments that: “in an arena where content has seemingly ruled, consumers, instead, are the driving force.”

The paper looks at how security and multiscreen interacts for operators, the content industry and the consumer. A key finding in the Park Associates paper is that :”Smart TV manufacturers will hold a prime seat at the table if they develop a future- proof roadmap that allows for affordable upgrades to their own technology.”

Parks also provide a reminder that usability is key, stating: “While the evolution of connected CE devices causes consumers to expect to view the content of their choice on any device, at any time, and anywhere, the multiple options threaten to create an environment that is too technologically difficult for the average consumer to navigate.”

If you would like to receive a complimentary copy of the white paper, please visit: http://eu.access-company.com/whitepaper-download.html

DLNA and HTML5 combine to meet multiscreen challenges

dlna_html5_graphic
The number of connected devices in households is growing fast. According to The NPD Group, the number of connected devices per U.S. Internet household has grown to 5.7, up from 5.3 devices just three months ago. And Cisco predicts that the global number of connected devices is set to exceed the number of humans this year.

The consumer wants to use all these connected devices to be able to interact so that content can be accessed on any device anywhere and anytime. What we’ve seen so far is that operators have launched piecemeal content sharing, for example for the PC or iOS devices. What the industry now needs to do is to deliver complete solutions that provide a one-stop-shop for all multiscreen requirements. Not only does this mean creating a service that works on every screen, it also means delivering advanced and compelling UIs that answer the needs of today’s consumer and also protect and enhance the operators brand.

Fortunately the combination of DLNA and HTML5 provides a powerful and simple route to providing playability and interoperability on almost all devices. An added bonus in the US is that DLNA is the first connectivity solution to receive FCC validation as a suitable industry standard for cable operators that need to meet the FCC mandate for IP connectivity.

This means that operators using our solutions can meet important regulatory requirements and at the same time deploy exciting, next generation TV-centric multiroom and multiscreen services that are secure, and interoperable with other systems.

If you have any comments, thoughts, opinions, or concerns surrounding the multiscreen industry we’d love to hear from you!

Joerg Eggink
Global Product Director, Connected Home

Copyright © 2023 ACCESS Europe GmbH