Aligning content and technology for in-car entertainment

In the next generation of cars there will be massively upgraded In-Car Entertainment (ICE) systems consisting of larger Head Unit (HU) screens and, in some cases, Rear-Seat Entertainment (RSE) screens, too.

Once these new cars take to the streets they will drive a surge in demand for ICE and services around it as they become a key factor in car-purchasing decisions. There will be an element of keeping up with the neighbours in driving demand, but the main factor will be that we’re living in a digital “always on” environment.

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Getting in-car content right

In- car video is coming. Tesla has lead the way with their V10 update. Whilst everyone agrees in an autonomous car video content will be the “killer app“ – there are a lot of reason to bring an enhanced content experience to the vehicle. Better UX, affordable data, larger screen, powerful hardware – all is now falling to place to bring a video experience to the car.

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Media aggregation: the Holy Grail of infotainment?

The automotive industry is innovating at a faster pace than ever before.

Electrification, autonomous cars, regulations for improved fuel economy and fewer emissions are all pushing manufacturers to continuously innovate and improve. Smartphone penetration and innovation from ride share companies are already challenging traditional services such as taxis and public transport because of their convenience and ease-of-use. The sheer speed of this has now led to the concept of ‘Transport-as-a-Service’, where consumers choose to no longer own vehicles.

Imagine subscribing to a car service the way you do to Netflix or Spotify? Today, this may sound alien, but digital innovations could lead us to a world where mass car ownership as we know it will no longer exist. Simply put, the convenience of being able to jump in your car for a visit to the shops can be met via a subscription ride service, with no additional costs or hassle to get where you need to, and no need to search for cash for a cab. For car manufacturers, this can sound like a daunting proposition at first glance since they are not selling as many cars directly to consumers. Yet, as so frequently happens with change, it also enables further innovation: manufacturers will have a different route to their end customer and may develop relationships that are even more personal, perhaps garnering even stronger brand loyalty. Cherry on the cake: manufacturers will have the option to monetize these relationships too.

The industry needs to look beyond the performance-comfort-novelty trope and view their relationship in a new way. Manufacturers should strive to offer in-car experiences that adjust to each user, journey and time of day to increase engagement and promote brand loyalty. Today, the best way to achieve this is through customizable infotainment services that offer content at the tap of a finger, or via voice commands. By creating these experiences today, car brands are setting the stage to be able to deliver personalized service that respond to evolving transportation needs. These services can even be moved beyond the owned vehicle to others to provide a journey-based service. The aim must be to bring together content from free, subscription, pay-per-use and personal sources into a single aggregated environment to make content discovery and consumption easy. By achieving this, manufacturers will have a relationship that extends beyond four wheels and embed themselves more deeply into their customers’ lives.

This is easier said than done. Infotainment services face a fundamental hurdle beyond technological challenges: content provision. As manufacturers look to offer more content options, they will need to create commercial frameworks with games publishers, Hollywood studios and publishing houses, to name only a few. Apart from the legal implications of so many contracts, this also makes manufacturers responsible for the management of all these content sources. They will need to guarantee content delivery to all screens inside the car – both built-in and brought in (BYOD). Plus, there are content protection rules and the requirement for “rights management” that are new to manufacturers. These rules vary for each piece of content, destination device, region and delivery method.

Manufacturers also need to manage content across borders. Within the EU, this means complying with the EU Content Portability Rules, which allow services to offer the same content catalogue in many countries. Moving out of the EU may incur geographical restrictions or additional content costs. Working with experts in content rights management can solve this headache.

Ultimately, usability will be key. Consumers will expect to start playback from any service (or screen) within the car, on any device in the vehicle. Aggregated and shared content libraries will become the norm: we will soon be able to see and play music from all registered devices in the car over Wi-Fi rather than the point-to-point link provided by Bluetooth. Seamlessly shifting the media experience from one device or screen to another within the car will become commonplace. This will be a blessing for parents, who will be able to use their smartphone to start a cartoon for a child in the rear seat without having to reach around and try to press buttons on a screen they cannot see properly. Playback devices will include BYOD smartphones and tablets, rear-seat entertainment units and even the main In-Vehicle Infotainment console – which are all subject to legal restrictions such as viewing in motion. To provide this capability, a flexible software solution is needed so that the service can be varied by manufacturers based on vehicle model and target demographic. This feat of engineering shouldn’t be mired by a poor content catalogue and/or user experience. Luckily for manufacturers, there is a solution: implementing high quality media aggregation solutions handled by experts.

TU-Automotive Detroit: collaboration in the driver’s seat

Last month, all of the car industry’s major players congregated at TU-Automotive Detroit, the world’s biggest conference and exhibition for autonomous and connected cars, to showcase the latest technological innovations and discuss where the industry is heading and how we can get there.

On the show floor, there were more than 150 booths offering live product demonstrations on everything from cybersecurity through to payments. Yet the one major trend that stood out at the show was the huge amount of collaboration between technology service providers, OEMs and Tier 1s. A good example is Hyundai’s partnership with Xevo, an automotive telematics provider. At the show, the two companies showed a new solution that enables payments to be made straight from the car’s screen, which opens the door to new services available in connected cars.

We have always strongly believed in collaboration and bringing the best solutions and expertise together – and it is absolutely crucial in infotainment service innovation.

Today’s consumers live in the multiscreen era and enjoy intuitive services that provide tailored recommendations that can be accessed at any time and from any device and location. As the multiscreen landscape continues to evolve, the vehicle will become part of the wider multiscreen ecosystem rather than an isolated environment. Consumers will be able to press play on one device with one particular type of content and continue that same experience within the car moments later.

However, in order for this to happen, it will require knowledge both of the consumer’s viewing habits, but also of the journey (taking the kids to school, going to work, being stuck in traffic or driving for hours for the holidays). This specialist skill set requires better collaboration between the automotive and content industries, which are slated to converge once driverless cars become commercially accessible to the public. For the content industry, the potential for monetisation is enormous: studios could offer exclusive content to passengers inside the car, while broadcasters and content distributors can strike deals with manufacturers to extend their pay TV services outside of the home and build a stronger relationship with their subscribers.

To bridge the gap between the content and automotive industries, we created ACCESS Twine™ for Car, our new solution that enables passengers to combine their own multimedia library with the manufacturer’s catalogue, and adjusts the experience to each journey and user, tailored to the specific demography and duration of the ride. With ACCESS Twine for Car, we are enabling drivers to enjoy specific audio centric content or news on demand, while passengers can watch videos, play games, listen to music or read eBooks from the comfort of their seat.

TU Automotive Detroit is always a great opportunity to meet with our partners, customers and industry friends to discuss the future of the car industry and which key trends are emerging. This year, we were pleased to see a greater focus on collaboration and we look forward to working with manufacturers and Tier 1s, as well as studios and content owners, to bring premium multimedia and entertainment services to the car.

Bringing the future of the home to the here-and-now

By 2020, the global smart home market will be worth over $50 billion, which demonstrates how consumers are embracing IoT technologies and realising how they can make their lives easier. Advancements in technology mean that devices that are central to the home – from CCTV cameras through to smart TVs and washing machines – can be controlled by either a remote, smartphone or tablet.

While consumers are enjoying the efficiency and convenience of IoT technologies, we believe the smart home experience can be optimized even further by breaking down the silos between the IoT and multimedia industries. Despite media and entertainment services being an integral part of the home experience, they have typically been viewed as separate entities and consumers have to use numerous applications in order to access and control different functions. If smart homes are meant to the epitome of ease and convenience, then fragmented IoT and multimedia services need to unify and enable joint capabilities.

This is why we partnered with OBLO Living to launch a solution based on our award-winning ACCESS Twine™ 360° Smart Media Platform and OBLO Living Gateway. Our combined Smart Home solution seamlessly integrates both the Internet of Things (IoT) and multimedia worlds, providing a one-stop solution for services in and out of the home – all securely managed with built-in DRM, even for remote access scenarios.

For consumers, this opens new doors to IoT-enabled multimedia: for example, a video stream from a surveillance camera can be place-shifted to any screen from the media domain, so when the doorbell rings, the viewer can watch live footage of the visitor at their door. Since the solution is also compatible with popular IoT devices, such as Amazon Echo/Alexa and Google Home/Assistant, consumers can centrally manage all smart home applications like light, A/C systems and entertainment services.

We’re proud to be partnering with OBLO Living to launch a solution that brings futuristic home experiences to the here-and-now. If you would like to learn more about how ACCESS’ and OBLO Living’s solution is the missing piece of the truly smart home, please get in touch. If you want to learn more about our views on the future of multimedia entertainment both in and out of the home, please register to our newsletter.

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